Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Day One

A quick rundown of our first session.

The party wakes up locked in a prison cell in a cave system. After subduing the goblin guard, you start exploring the cave system in which you find yourselves trapped. After figuring out a way to open the “impenetrable door” you find yourselves faced with a mismatched orc sitting on a throne comprised of the skulls of slain humanoids.

According to the letters found on the remains of the orc (Korsok) by name, this is a raiding party sent out by a larger force hidden in the woods somewhere in the surrounding area. This force is in the ending stages of building a fort to use as a base of operations in raiding surrounding villages.

As you explored the rest of the cave system you come across a once glorious shrine dedicated to the Lord of Death, Nerull. Worship of Nerull is strictly outlawed in all areas of Theria, and by the look of the cobwebs and dust in the shrine, it has not been used or even opened in generations.

Moving forward, you came across 2 goblins eating the remains of a horse in what seems to be the main gathering room in the complex. Directly forward, you came into a guard room occupied by a total of 4 goblins. Convincing them to help, Sir Percival gets the door open to the cavern system and you make it to the daylight in no one knows how long.

Following tips found in the letters on Korsork, you decide to head south following the trail through the woods towards the meeting point at the cabin. Upon reaching the cabin, you come up with an idea to ambush the incoming escort and try to find out why you were captured and what is going on. The ambush was successful but left more questions as there was a human female seemingly in charge of the group of orcs and goblins coming to escort the goblin raiders in the cave.

Quick Loot tally:
Magic Long Sword +1
Mace of Cure Light Wounds
A Gem stone that magnifies light sources (Has an enchantment aura around it)
A Cloak of Cleanliness
A Ring of Protection +1

Experience Total for the Night
Monsters: 825
Skill Challenges: 150
Role playing: 100
Total: 1075

That means that everyone is now level 2 (you’re welcome Sam and Shane)


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